Thankfully these are really quite minor issues, and don’t get in the way of gameplay when you’re in control. It takes a lot of power to be able to unerringly shoot you from the other side of the map, it seems. However, when zoomed out, these molecules are larger, and with the water in particular, I’ve often thought that a Worm is fully submerged, only to zoom in and find it’s barely half-wet!īut it works in keeping everything smooth and playable, and the only times where there are frame drops that I’ve really noticed are when playing against AI, and the game is doing the various movee calculations it needs to. The environments are made out of blocks or molecules, allowing for quite some flexibility with destruction and deformation, in a manner I find reminiscent of LittleBigPlanet’s creation tools. It’s also quite aggressive in scaling down the level of detail in the scenery, as you zoom out to view the map. It’s not running at native resolution, for example, and feels like detail and some vibrancy has been lost because of this. However, to crush the game down to the Vita, a few compromises have had to be made with the 3D engine. Thankfully, the various DLC packs and the puzzle levels add variety and different ideas – a hazardous maze through which you must bat a fellow worm, for example – the overall package has a lot of content stuffed in there. Matt Berry might deliver similarly silly and amusing lines, as Don Keystone (get it?), but the scenarios are more mixed up and interesting in Clan Wars during the main campaign. It’s something which I didn’t encounter with Worms: Clan Wars – the PC exclusive follow up – and that game also felt like it was able to take and improve upon the campaign offered in Revolution. I knew they were there, I just didn’t know how to get to them until I deliberately searched online. The Scientist, for example, adds 5 points of health at the start of his turn, whilst the nimble Scout doesn’t trigger mines.Ĭlasses add a nice layer of tactical thinking to battles, but they are quite bizarrely hidden away from the start, requiring you to complete battles in the campaign or online to earn coins, before heading to the customisation area and buying them in nested and hidden away menus. There’s a new class system, with a Scout, Scientist and Heavy joining the standard Soldier in battle, and with each having differences in terms of speed, damage, jump distance and so on. However, bringing the game directly across from consoles has also left it with some of the problems and criticisms which were levelled at the game in the first place.
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